SNUGPIXEL

I AM A UI/UX DIRECTOR AND DESIGNER WHO IS PASSIONATE ABOUT BUILDINING BEAUTIFUL, FUNCTIONAL INTERFACES FOR VIDEO GAMES.

HERE IS MY RECENT WORK

OTHER GAMES I HAVE WORKED ON

Vampire The Masquerade: Bloodlines (PC/PS4/PS5/XBOXONE)
Hat In Time (PS4/XBOXONE)
BioShock: The Collection (PS4/XBOXONE)
Marvel Heroes Omega (PS4/XBOXONE)
Killing Floor 2 (PS4/XBOXONE)
Trove (PS4/XBOXONE)

Shadow Complex: Remastered (PC/PS4/XBOXONE)
SMITE (PS4)

Rise Of Tyrants (IOS/ANDROID)

Daylight (PS4/PC)

Peggle 2 (IOS/ANDROID)
Peggle: World of Warcraft Edition (PC/MAC)

ABOUT ME

 I have worked on many projects, ranging from music promotion and branding, to enterprise apps and direct hardware. I love helping bridge the gap between user experience, interaction design, and interface art. With 15 years of experience, I have secured a large repertoire of clients such as Starbucks, Microsoft, EA, Warner Bros Records, and King. I also spent 6 years with PopCap growing their games portal and aiding in its transformation into a multi-million dollar social games business. I am currently serving as UI/UX Lead at Illfonic working on multiple projects.