King / Activision
Hardsuit Labs / Gears for Breakfast
Hardsuit Labs / ChAIR
Hardsuit Labs / Gazillion Entertainment
Hardsuit Labs / Tripwire Interactive
Hardsuit Labs / Trion
PopCap / EA
PopCap / EA
Zombie Interactive / Hi-Rez Studio
Hardsuit Labs / Epic Games
King / Activision
Zombie Interactive
PopCap / EA
PopCap / EA / Blizzard
PopCap / EA
I'm a visual designer and developer specializing in games. I love bridging the gap between user experience, interaction design, and interface art, with expertise spanning Unreal Engine 4-5 (UMG, Blueprint, 2D VFX, Animation) and Unity (UUI, UI Toolkit, Nested Prefabs).
Currently serving as Art Director and Principal Artist at FuzzyBot, I most recently worked on the game "We Gotta Go!" and provided UI Art Direction for "Lynked: Banner of The Spark". My background includes work on projects ranging from music promotion and branding to enterprise apps and direct hardware, with experience covering everything from casual mobile to AAA. I'm passionate about creating intuitive, engaging interfaces that enhance player experiences while maintaining artistic vision.





