All Projects
Paradise Bay
King / Activision
A Hat in Time
Hardsuit Labs / Gears for Breakfast
Shadow Complex: Remastered
Hardsuit Labs / ChAIR
Marvel Heroes Omega
Hardsuit Labs / Gazillion Entertainment
Killing Floor 2
Hardsuit Labs / Tripwire Interactive
Trove
Hardsuit Labs / Trion
Bejeweled 3
PopCap / EA
Bejeweled Blitz
PopCap / EA
Smite
Zombie Interactive / Hi-Rez Studio
Battle Breakers
Hardsuit Labs / Epic Games
Rise of Tyrants
King / Activision
Daylight
Zombie Interactive
Peggle 2
PopCap / EA
Peggle: World of Warcraft Edition
PopCap / EA / Blizzard
Pig Up!
PopCap / EA
About
Noah Maas

I'm a visual designer and developer specializing in games. I love bridging the gap between user experience, interaction design, and interface art, with expertise spanning Unreal Engine 4-5 (UMG, Blueprint, 2D VFX, Animation) and Unity (UUI, UI Toolkit, Nested Prefabs).

Currently serving as Art Director and Principal Artist at FuzzyBot, I most recently worked on the game "We Gotta Go!" and provided UI Art Direction for "Lynked: Banner of The Spark". My background includes work on projects ranging from music promotion and branding to enterprise apps and direct hardware, with experience covering everything from casual mobile to AAA. I'm passionate about creating intuitive, engaging interfaces that enhance player experiences while maintaining artistic vision.