HELLO, MY NAME IS Noah Maas and I am a Interface Designer / Director based in Seattle, WA.

I design beautiful functional interfaces for pc/console games and mobile games.


Unannounced Hardsuit Labs Project (PC/PS4/XBOXONE)
Hat In Time (PS4/XBOXONE)
BioShock: The Collection (PS4/XBOXONE)
Marvel Heroes Omega (PS4/XBOXONE)
Killing Floor 2 (PS4/XBOXONE)
Microsoft .NetCPU embedded systems
Microsoft – SPOT Watch

Shadow Complex Remastered (PC/PS4/XBOXONE)
Smite (PS4)
Rise of Tyrants (iOS/Android)
Daylight (PS4/PC) Peggle 2 (iOS/Android)
Bejeweled 3
Bejeweled Blitz
Peggle: World of Warcraft Edition (PC)
Starbucks – Hear Music Kiosk


Noah Maas is a self-taught, creative, interactive designer who has worked on many projects, ranging from music promotion and branding, to enterprise apps and direct hardware. His mobile, console, and pc game work include helping launch several flagship games for platforms like Bejeweled Blitz, Bejeweled Blitz 3, Plants vs. Zombies 1 & 2, and Peggle. In addition, Noah has contributed music and sound design to many game projects.

Since the age of 17, Noah has been self-motivated and driven to learn and master interactive design. Passionate about his career choice, he loves helping bridge the gap between user experience, interaction design, and interface art. With 15 years of experience, he has secured a large repertoire of clients such as Starbucks, Microsoft, EA, Warner Bros Records, and Activision, to name a few. He also spent 6 years with PopCap growing their games portal and aiding in its transformation into a multi-million dollar social games business.

All content copyright ©2018 Noah Maas unless otherwise noted.