PREDATOR: HUNTING GROUNDS
A unique challenge of supporting 3rd and 1st person with very different play styles and supporting a large customization set. I designed and implemented majority of the meta and in game UI as the only UI artist / designer for this project. I also had the opportunity to design many logos for in game factions and custom display fonts for the Predator’s native written language of Yautja.
Studio
Role
Tools
Illfonic
Lead UI/UX
Photoshop, Illustrator, After Effects, XD, UE4, UMG, Blueprint